Tuesday, November 25, 2014
Friday, August 8, 2014
Monday, April 15, 2013
Wednesday, December 12, 2012
20,000 views?
I know this is kind of silly, but I thought it was interesting. My YouTube channel hit 20,000 views the other day with 200 subscribers. It appears the most popular video is how to export polypainted textures out of Zbrush. I should post a bunch of the other videos I made at DigiPen....here's the channel:
http://www.youtube.com/user/kpburgess?feature=guide
http://www.youtube.com/user/kpburgess?feature=guide
Saturday, April 7, 2012
Concept for a character I'm working on...

I finally found some time to put pencil to paper and draw this character up. It's based off a design by a friend of mine (Stephen Daniele). He had this whole world and game put together and wanted to start making the characters and environments for it. He's a mercenary type personality in an archaeologist/Indiana Jones context. Y'know how Han Solo could never figure out if he wanted to join the rebels or not? This mercenary hasn't figured out if he's going to help or steal from his employers.
Sunday, March 25, 2012
Zbrush Tutorials on YouTube!
Hi All,
I've spent this past week making several youtube videos for Zbrush instruction. It's one thing to practice with zbrush and get really great technique nailed down. It's another issue to understand the logistics and setup necessary to get all that great zbrushy goodness out of zbrush and into a game texture and real time model. These videos are designed to answer all those complicated questions. If you're into zbrush, this stuff is for you! Feel free to post comments and/or suggestions.
http://www.youtube.com/user/kpburgess/videos
I've spent this past week making several youtube videos for Zbrush instruction. It's one thing to practice with zbrush and get really great technique nailed down. It's another issue to understand the logistics and setup necessary to get all that great zbrushy goodness out of zbrush and into a game texture and real time model. These videos are designed to answer all those complicated questions. If you're into zbrush, this stuff is for you! Feel free to post comments and/or suggestions.
http://www.youtube.com/user/kpburgess/videos
Sunday, February 26, 2012
Remember Hermey? Here's his twin sister....
A good friend of mine gave me a sketch and asked me to model a character for her. She's got this short film planned...this is very preliminary. I modeled it in Max and then brought it into Zbrush for a quick surface touch up. Once my friend buys off on it, I'll go crazy in zbrush with the surface details.
Thursday, December 8, 2011
Ahhhh, Xbox Avatars...quick and dirty

I got called by one of my favorite freelance companys: "hey Kevin, can you make three xbox avatars in a week including textures?".
Uh, hell yes!
Unfortunately, right in the middle of Number 1, I get an email that says the project has been cancelled. I guess the client expected Rock Band quality instead of Mii, I mean, Xbox Avatar quality. That's a big miscommunication, but, these things happen. Here's what I busted out in 11 hours.
Thursday, March 3, 2011
Finished 'dem fins...
I took about a day and a half to model them, and four days to texture them. I spent a lot of time on the texture process because I wanted to learn some new stuff. I'm in LOVE with spotlight in Zbrush...and of course polypainting. About 40% of this is photosource and the remaining 60% is handpainting. I only had three useful photos to work from and the light was different between all three....so really, handpainting it was my only option in the end. Polypainting in zbrush makes it FUN, rather than drudgery.
Tuesday, February 22, 2011
Aquafin by ScubaPro
Wednesday, August 11, 2010
Three HER Interactive Characters + Rig + Lip Sync + Body Poses & Animation
I also rigged and animated these two characters for HER Interactive. I have to make a very loud shout-out to Mark Dygert (aka Vig), the Animation Lead over at HER. He taught me more about rigging, lip sync and Motion Builder in three months than I've ever been able to accumulate on my own. He's a one-man 3D orchestra. If you're ever up on Polycount.com, he's the senior dawg and he goes by Vig.
Each of these characters were modeled, zbrushed, and textured in two business weeks....80 hours. Another week to rig and create morph targets and about a week and a half to two weeks to lip sync, body pose, and animate. It was an extremely aggressive schedule but it worked out and I hear from those that matter that they're happy.



Each of these characters were modeled, zbrushed, and textured in two business weeks....80 hours. Another week to rig and create morph targets and about a week and a half to two weeks to lip sync, body pose, and animate. It was an extremely aggressive schedule but it worked out and I hear from those that matter that they're happy.


Next Gen Workflow
I'm most comfortable with a Max->Zbrush->Max workflow. I am very fluent with Maya as well, but really like modeling in Max much better. The new Graphite toolset leapfrogs Maya in a variety of significant ways. The character seen here will be released later this month by HER Interactive (www.herinteractive.com). It's called Secrets Can Kill Remastered.
Modern Soldier
This is a character that I originally started way back in early 2009...but when I took a directed study class with Ann Sidenblad (www.silk-leaf.com) as my advisor, I completely overhauled it. Well.....I redid it actually. She taught me how to model with clean quads and how to make fabric...the net result was that I came away feeling much stronger about how quickly I can make a high quality model.
Tuesday, August 3, 2010
Low res version finished...on to zBrush...
Wednesday, July 14, 2010
Assyrian / Egyptian / Akkadian / Sumerian?
Wednesday, June 2, 2010
Orrian progress...
Helmet is finished except for the leather straps in the rear and the fangs. Currently working on the large teeth attached to piece of armor on her shoulders. The concept art has described enough to do the job, but there are bits where I just make it up in order to avoid being bogged down for lack of clarity.


Wednesday, May 26, 2010
Academy of Art University, Class of 2010
Imagine a room the size of a soccer field crammed with graduates poking each other in the eye with sharp cornered hats. The invite said the commencement ceremonies were supposed to start at 9:30am SHARP! We stood there like lemmings for 2.5 hours:

Here's the main event setting:

The MFA banner I walked in behind:

Doin' the perp walk:

Here's the main event setting:

The MFA banner I walked in behind:

Doin' the perp walk:
Monday, May 24, 2010
About a third of the armor...
Thursday, May 20, 2010
ART TEST!!! It's on...it's sooo on...
I was given an art test last week by a local game company. I'm working on it at night from roughly 8pm to 1am....in-between logging on to the Academy and seeing what my students are up to. I usually get around 3 or 4 questions a day so I answer those and then get busy with this character.
This is the female base form that goes underneath the armor. The game company in question would probably not appreciate me posting the concept art so WHAT I'm doing will have to remain under wraps. I'll describe the HOW instead.
About four evenings x four hours = 16 hours = two business days to model this. It's far too high poly right now...but I'm going to finish the modeling/sculpting and then dial down the triangles once I'm done with zbrush.
This is the female base form that goes underneath the armor. The game company in question would probably not appreciate me posting the concept art so WHAT I'm doing will have to remain under wraps. I'll describe the HOW instead.
About four evenings x four hours = 16 hours = two business days to model this. It's far too high poly right now...but I'm going to finish the modeling/sculpting and then dial down the triangles once I'm done with zbrush.
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