Wednesday, July 14, 2010
Assyrian / Egyptian / Akkadian / Sumerian?
Not sure what to call this, but it fits in that genre of style. A friend of mine is a phenomenal concept artist...check his stuff out at www.stephendaniele.com. We're putting some things together.

Wednesday, June 2, 2010
Orrian progress...
Helmet is finished except for the leather straps in the rear and the fangs. Currently working on the large teeth attached to piece of armor on her shoulders. The concept art has described enough to do the job, but there are bits where I just make it up in order to avoid being bogged down for lack of clarity.


Wednesday, May 26, 2010
Academy of Art University, Class of 2010
Imagine a room the size of a soccer field crammed with graduates poking each other in the eye with sharp cornered hats. The invite said the commencement ceremonies were supposed to start at 9:30am SHARP! We stood there like lemmings for 2.5 hours:

Here's the main event setting:

The MFA banner I walked in behind:

Doin' the perp walk:

Here's the main event setting:

The MFA banner I walked in behind:

Doin' the perp walk:
Monday, May 24, 2010
About a third of the armor...
Thursday, May 20, 2010
ART TEST!!! It's on...it's sooo on...
I was given an art test last week by a local game company. I'm working on it at night from roughly 8pm to 1am....in-between logging on to the Academy and seeing what my students are up to. I usually get around 3 or 4 questions a day so I answer those and then get busy with this character.
This is the female base form that goes underneath the armor. The game company in question would probably not appreciate me posting the concept art so WHAT I'm doing will have to remain under wraps. I'll describe the HOW instead.
About four evenings x four hours = 16 hours = two business days to model this. It's far too high poly right now...but I'm going to finish the modeling/sculpting and then dial down the triangles once I'm done with zbrush.
This is the female base form that goes underneath the armor. The game company in question would probably not appreciate me posting the concept art so WHAT I'm doing will have to remain under wraps. I'll describe the HOW instead.
About four evenings x four hours = 16 hours = two business days to model this. It's far too high poly right now...but I'm going to finish the modeling/sculpting and then dial down the triangles once I'm done with zbrush.
Tuesday, May 4, 2010
Caucasian sculpt
Monday, April 19, 2010
Combat Flight Simulator IV
This is about one year of work completely consolidated into one picture. Each plane was meticulously modeled down to the pitch of the propeller blade. There were three sources for these planes: a vendor out of Salt Lake City called Zygote, older versions from CFS3, and myself. I remodeled many of the details on the planes from the vendor and older versions to bring them up to the quality we were trying to achieve...about 40% on each plane. A couple planes required entire overhauls like the JU-88. Man, those were fun objects to model...loved that project.
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