Wednesday, August 11, 2010

Next Gen Workflow

I'm most comfortable with a Max->Zbrush->Max workflow. I am very fluent with Maya as well, but really like modeling in Max much better. The new Graphite toolset leapfrogs Maya in a variety of significant ways. The character seen here will be released later this month by HER Interactive (www.herinteractive.com). It's called Secrets Can Kill Remastered.

Modern Soldier

This is a character that I originally started way back in early 2009...but when I took a directed study class with Ann Sidenblad (www.silk-leaf.com) as my advisor, I completely overhauled it. Well.....I redid it actually. She taught me how to model with clean quads and how to make fabric...the net result was that I came away feeling much stronger about how quickly I can make a high quality model.

Tuesday, August 3, 2010

Low res version finished...on to zBrush...

When I say "low res", I kind of mean low res that has all the edges needed to maintain volume when a smooth is applied. So, it's more like medium res. I'll bring that into zbrush, subdivide to level 3, 4, 5, and eventually 7....all the while sculpting detail at each level.

Wednesday, July 14, 2010

Assyrian / Egyptian / Akkadian / Sumerian?

Not sure what to call this, but it fits in that genre of style. A friend of mine is a phenomenal concept artist...check his stuff out at www.stephendaniele.com. We're putting some things together.



Wednesday, June 2, 2010

Orrian progress...

Helmet is finished except for the leather straps in the rear and the fangs. Currently working on the large teeth attached to piece of armor on her shoulders. The concept art has described enough to do the job, but there are bits where I just make it up in order to avoid being bogged down for lack of clarity.





Wednesday, May 26, 2010

Academy of Art University, Class of 2010

Imagine a room the size of a soccer field crammed with graduates poking each other in the eye with sharp cornered hats. The invite said the commencement ceremonies were supposed to start at 9:30am SHARP! We stood there like lemmings for 2.5 hours:



Here's the main event setting:



The MFA banner I walked in behind:



Doin' the perp walk:

Monday, May 24, 2010

About a third of the armor...

Created this armor with high res methods today....I'm doing it this way so the edges stay tight in zbrush and I won't lose any volume when I subdivide.