Wednesday, August 11, 2010
Next Gen Workflow
I'm most comfortable with a Max->Zbrush->Max workflow. I am very fluent with Maya as well, but really like modeling in Max much better. The new Graphite toolset leapfrogs Maya in a variety of significant ways. The character seen here will be released later this month by HER Interactive (www.herinteractive.com). It's called Secrets Can Kill Remastered.
Modern Soldier
This is a character that I originally started way back in early 2009...but when I took a directed study class with Ann Sidenblad (www.silk-leaf.com) as my advisor, I completely overhauled it. Well.....I redid it actually. She taught me how to model with clean quads and how to make fabric...the net result was that I came away feeling much stronger about how quickly I can make a high quality model.
Tuesday, August 3, 2010
Low res version finished...on to zBrush...
Wednesday, July 14, 2010
Assyrian / Egyptian / Akkadian / Sumerian?
Wednesday, June 2, 2010
Orrian progress...
Helmet is finished except for the leather straps in the rear and the fangs. Currently working on the large teeth attached to piece of armor on her shoulders. The concept art has described enough to do the job, but there are bits where I just make it up in order to avoid being bogged down for lack of clarity.


Wednesday, May 26, 2010
Academy of Art University, Class of 2010
Imagine a room the size of a soccer field crammed with graduates poking each other in the eye with sharp cornered hats. The invite said the commencement ceremonies were supposed to start at 9:30am SHARP! We stood there like lemmings for 2.5 hours:

Here's the main event setting:

The MFA banner I walked in behind:

Doin' the perp walk:

Here's the main event setting:

The MFA banner I walked in behind:

Doin' the perp walk:
Monday, May 24, 2010
About a third of the armor...
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