I also rigged and animated these two characters for HER Interactive. I have to make a very loud shout-out to Mark Dygert (aka Vig), the Animation Lead over at HER. He taught me more about rigging, lip sync and Motion Builder in three months than I've ever been able to accumulate on my own. He's a one-man 3D orchestra. If you're ever up on Polycount.com, he's the senior dawg and he goes by Vig.
Each of these characters were modeled, zbrushed, and textured in two business weeks....80 hours. Another week to rig and create morph targets and about a week and a half to two weeks to lip sync, body pose, and animate. It was an extremely aggressive schedule but it worked out and I hear from those that matter that they're happy.
Wednesday, August 11, 2010
I'm most comfortable with a Max->Zbrush->Max workflow. I am very fluent with Maya as well, but really like modeling in Max much better. The new Graphite toolset leapfrogs Maya in a variety of significant ways. The character seen here will be released later this month by HER Interactive (www.herinteractive.com). It's called Secrets Can Kill Remastered.
This is a character that I originally started way back in early 2009...but when I took a directed study class with Ann Sidenblad (www.silk-leaf.com) as my advisor, I completely overhauled it. Well.....I redid it actually. She taught me how to model with clean quads and how to make fabric...the net result was that I came away feeling much stronger about how quickly I can make a high quality model.
Tuesday, August 3, 2010
When I say "low res", I kind of mean low res that has all the edges needed to maintain volume when a smooth is applied. So, it's more like medium res. I'll bring that into zbrush, subdivide to level 3, 4, 5, and eventually 7....all the while sculpting detail at each level.