Thursday, December 8, 2011

Ahhhh, Xbox Avatars...quick and dirty


I got called by one of my favorite freelance companys: "hey Kevin, can you make three xbox avatars in a week including textures?".

Uh, hell yes!

Unfortunately, right in the middle of Number 1, I get an email that says the project has been cancelled. I guess the client expected Rock Band quality instead of Mii, I mean, Xbox Avatar quality. That's a big miscommunication, but, these things happen. Here's what I busted out in 11 hours.

Thursday, March 3, 2011

Finished 'dem fins...

I took about a day and a half to model them, and four days to texture them. I spent a lot of time on the texture process because I wanted to learn some new stuff. I'm in LOVE with spotlight in Zbrush...and of course polypainting. About 40% of this is photosource and the remaining 60% is handpainting. I only had three useful photos to work from and the light was different between all three....so really, handpainting it was my only option in the end. Polypainting in zbrush makes it FUN, rather than drudgery.

Tuesday, February 22, 2011

Aquafin by ScubaPro

Here's a couple views of a model I just made. I'm currently making the UVs and will rig and animate this with an existing female scuba diving character...textures coming soon.