Tuesday, February 22, 2011

Aquafin by ScubaPro

Here's a couple views of a model I just made. I'm currently making the UVs and will rig and animate this with an existing female scuba diving character...textures coming soon.





Wednesday, August 11, 2010

Three HER Interactive Characters + Rig + Lip Sync + Body Poses & Animation

I also rigged and animated these two characters for HER Interactive. I have to make a very loud shout-out to Mark Dygert (aka Vig), the Animation Lead over at HER. He taught me more about rigging, lip sync and Motion Builder in three months than I've ever been able to accumulate on my own. He's a one-man 3D orchestra. If you're ever up on Polycount.com, he's the senior dawg and he goes by Vig.

Each of these characters were modeled, zbrushed, and textured in two business weeks....80 hours. Another week to rig and create morph targets and about a week and a half to two weeks to lip sync, body pose, and animate. It was an extremely aggressive schedule but it worked out and I hear from those that matter that they're happy.







Next Gen Workflow

I'm most comfortable with a Max->Zbrush->Max workflow. I am very fluent with Maya as well, but really like modeling in Max much better. The new Graphite toolset leapfrogs Maya in a variety of significant ways. The character seen here will be released later this month by HER Interactive (www.herinteractive.com). It's called Secrets Can Kill Remastered.

Modern Soldier

This is a character that I originally started way back in early 2009...but when I took a directed study class with Ann Sidenblad (www.silk-leaf.com) as my advisor, I completely overhauled it. Well.....I redid it actually. She taught me how to model with clean quads and how to make fabric...the net result was that I came away feeling much stronger about how quickly I can make a high quality model.

Tuesday, August 3, 2010

Low res version finished...on to zBrush...

When I say "low res", I kind of mean low res that has all the edges needed to maintain volume when a smooth is applied. So, it's more like medium res. I'll bring that into zbrush, subdivide to level 3, 4, 5, and eventually 7....all the while sculpting detail at each level.

Wednesday, July 14, 2010

Assyrian / Egyptian / Akkadian / Sumerian?

Not sure what to call this, but it fits in that genre of style. A friend of mine is a phenomenal concept artist...check his stuff out at www.stephendaniele.com. We're putting some things together.



Wednesday, June 2, 2010

Orrian progress...

Helmet is finished except for the leather straps in the rear and the fangs. Currently working on the large teeth attached to piece of armor on her shoulders. The concept art has described enough to do the job, but there are bits where I just make it up in order to avoid being bogged down for lack of clarity.