Thursday, March 3, 2011

Finished 'dem fins...

I took about a day and a half to model them, and four days to texture them. I spent a lot of time on the texture process because I wanted to learn some new stuff. I'm in LOVE with spotlight in Zbrush...and of course polypainting. About 40% of this is photosource and the remaining 60% is handpainting. I only had three useful photos to work from and the light was different between all three....so really, handpainting it was my only option in the end. Polypainting in zbrush makes it FUN, rather than drudgery.

Tuesday, February 22, 2011

Aquafin by ScubaPro

Here's a couple views of a model I just made. I'm currently making the UVs and will rig and animate this with an existing female scuba diving character...textures coming soon.





Wednesday, August 11, 2010

Three HER Interactive Characters + Rig + Lip Sync + Body Poses & Animation

I also rigged and animated these two characters for HER Interactive. I have to make a very loud shout-out to Mark Dygert (aka Vig), the Animation Lead over at HER. He taught me more about rigging, lip sync and Motion Builder in three months than I've ever been able to accumulate on my own. He's a one-man 3D orchestra. If you're ever up on Polycount.com, he's the senior dawg and he goes by Vig.

Each of these characters were modeled, zbrushed, and textured in two business weeks....80 hours. Another week to rig and create morph targets and about a week and a half to two weeks to lip sync, body pose, and animate. It was an extremely aggressive schedule but it worked out and I hear from those that matter that they're happy.







Next Gen Workflow

I'm most comfortable with a Max->Zbrush->Max workflow. I am very fluent with Maya as well, but really like modeling in Max much better. The new Graphite toolset leapfrogs Maya in a variety of significant ways. The character seen here will be released later this month by HER Interactive (www.herinteractive.com). It's called Secrets Can Kill Remastered.

Modern Soldier

This is a character that I originally started way back in early 2009...but when I took a directed study class with Ann Sidenblad (www.silk-leaf.com) as my advisor, I completely overhauled it. Well.....I redid it actually. She taught me how to model with clean quads and how to make fabric...the net result was that I came away feeling much stronger about how quickly I can make a high quality model.

Tuesday, August 3, 2010

Low res version finished...on to zBrush...

When I say "low res", I kind of mean low res that has all the edges needed to maintain volume when a smooth is applied. So, it's more like medium res. I'll bring that into zbrush, subdivide to level 3, 4, 5, and eventually 7....all the while sculpting detail at each level.

Wednesday, July 14, 2010

Assyrian / Egyptian / Akkadian / Sumerian?

Not sure what to call this, but it fits in that genre of style. A friend of mine is a phenomenal concept artist...check his stuff out at www.stephendaniele.com. We're putting some things together.